Officially, we say the game is about salvation of the world. I'm sure each user will have different sentiments on the story. Later, the story takes an unexpected turn, and an important secret is revealed. He becomes involved in a deep conspiracy and meets various people. The main character (boy) will go on a journey to avenge his grandfather and younger brother. The brief sequence shown right before that kind of suggests what will happen later. Jonric: Without giving away key elements players will want to discover for themselves, what's the story about in general, and what's the ultimate goal? Noguchi-san: The story begins when the main character wakes up. If you want to complete all the sub-quests or collect all of the Magnus cards, it will probably take several months. You can play for 60 hours or so just to complete the storyline. I think such wide acceptance is largely attributable to the superior game system and the universal worldview. Of course, other age groups liked it as well. Jonric: What kind of gamer is most likely to find Baten Kaitos appealing, and on average, how much playing time can we expect? Noguchi-san: In Japan, the ages between 13 to 15 and 23 to 25 responded best. The core strengths include the original, high-quality graphics, innovative game system, dramatic story line, cool sound - I am confident in every aspect of the game. This title satisfies all of these expectations, so I think it will be enjoyable to people from a wide variety of age groups. Players can grow along with the main character as the story progresses. RPGs offer long hours of gameplay and dramatic story lines. But at the same time, it is a traditional RPG. Jonric: Turning to the particulars of the game, what kind of RPG is it, what range of gameplay does it offer, and what core strengths differentiate it from other titles this fall / holiday season? Noguchi-san: The game enables players to have a whole new experience starting with its new battle system. There are no obstacles for the release at this point. It will be released in North America on November 16, 2004. The core strengths include the original, high-quality graphics, innovative game system, dramatic story line, cool sound Jonric: What was the timeline from the start of the project to now, and are there any obstacles that might delay the North American release? Noguchi-san: We came up with the original concept in 2001 and started developing the game six months after that. It symbolizes the rich nature and the grand world view depicted in this game. Baten Kaitos is the name of a star in the constellation Cetus, the Whale. We wanted to challenge the world of RPGs dominated by franchises with this new title. This game is the fruits of the collaboration among creators who came up with unique graphic images and those who pursued a brand new battle system. The game may appear to be a card game, but once you try it, you will realize that it is a battle system you can enjoy in a totally different way. It is an intuitive, easy to learn system, but at the same time, it offers depth that allows players to find new strategies as they proceed. Jonric: For readers who aren't familiar with Baten Kaitos, how would you introduce it to them? How and why did the underlying idea come about, and to what does the name refer? Noguchi-san: You can see the quality of the graphics from the screenshots, so I'd like to emphasize the new battle system here.
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